Tag: Lore

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  • History

    h4. Ancient Times The lands upon which Worterburgh has been built have been inhabited for a long time. The people living there had no name for themselves and they were simplistic, rustic people that some would call barbaric. Historical records of …

  • Church of the Old Kings

    The *Church of the Old Kings* is a Christian denomination unique to Worterburgh, born of the assimilated myths and religious beliefs of the original inhabitants of the region. Its seat of power is the Cathedral of the Harvest. Its head figure used to …

  • King of Worterburgh

    Worterburgh and the neighboring regions used to be a monarchy, with its leader being the 'King of Worterburgh'. This position has since been abolished. Back when the city was founded, the Kings had both a political and religious role.

  • Demographics

    h4. Population Breakdown Population: 6, 495 878 h5. Racial Background: Caucasian: 84% African: 5% Latino: 3% Asian: 5% Other: 3% h5. Religious Background: [[Church of the Old Kings | Church of the Old Kings]]: 31% Protestant: 30% …

  • Layout

    Worterburgh (and Nevenville) can be separated in broad locations or 'chunks': h5. Worterburgh: * [[North Worterburgh | North Worterburgh]] * [[ …

  • South Worterburgh

    The southern part of Worterburgh is by far the oldest. It is where the city was first built, back when it was nothing but a fort which itself was built upon the ruins of its conquered original inhabitants. These streets are old, narrow and twisted. Old …

  • Kingstree

    Kingstree are strange trees which grow in Worterburgh. They resemble pale, almost-white gnarled tree. Most don't grow leaves and those that do grow white leaves but never any flower or fruit.

  • Downtown

    The living, breathing center of the city. It consist of a network of geometrically arranged streets, where skyscrapers blot out the light. The neighborhood abounds with vintage architecture, both restored and natural. To the north and west of Downtown, …

  • West Worterburgh

    The largest and most varied sector of the city. h5. Neighborhoods * [[Little Arabia]] * [[Rive-Ville | Rive-Ville]] * [[Roachtown | Roachtown]] * [[Turtle Creek]] h5. Key Locations: * Graveyard * [[Lindale Academy | Lindale Academy]] * [[ …

  • East Worterburgh

    East Worterburgh begin at Union Park. h5. Neighborhoods * [[Edgecombe | Edgecombe]] * [[Golden Mile | Golden Mile]] * [[The Village | The Village]] h5. Key Locations: * [[Dutchers College]] * [[Fort Bloxham | Fort Bloxham]] * [[Some …

  • North Worterburgh

    h5. Neighborhoods * [[Brabant | Brabant]] * [[Foulkes Village | Foulkes Village]] * [[Industrial Sector | Industrial Sector]] * [[Synagogue Quarters | Synagogue Quarters]] * [[Willow Springs | Willow Springs]] h5. Key Locations: * (Correctional …

  • Timeline

    h5. 19O3 * Lionel Marcus is born. h5. 19Q0~ * Knox Vickroy is born. h5. June 19X0: * The vampire Oliviero Scully arrives in Worterburgh, chased down by hunters. Oliver Skully revive Smelly Bob, resulting in a case of confused identity. *( …

  • Supernatural Beings

    *Supernatural Beings* refer to all entities which exist beyond the scope of what most people consider the 'natural world'. It refer to entities which are both human and non-human. All supernatural creatures posses an Impulse, an overriding urge which is …

  • Bogeyman

    Bogeyman is a wide category of what is generally referred to as 'lesser nightmares': weak, singular entities born of general human fear. Their form and shape are varied but it is generally understood that they cannot take human form and tend to prey on …

  • Vampire

    While creatures with vampiric behavior and qualities are known to exist world-wide, *Vampires* refer to a specific type of supernatural creature. They are primordial creatures of darkness, supposedly descended from the entity [[Protogenoi | Ki-Sikil-Lila …

  • Succubus

    Succubus (sometimes called Incubus when male) are shape shifting, usually incorporeal night demons known for having intercourse with men and women, usually to absorb their life-force. The progenitors of the Succubus race are said to be Lilith, Mahalath, …

  • Dhampir

    The rare offspring of humans and vampires. Dhampir are nothing more (or less) than supernaturally-active humans gifted with a weaker version of their parent's blood manipulation power and sometimes other gifts their parents may have. They posses either a …

  • Mage

    Mages are created, not born. Under most circumstances humans do not develop supernatural powers on their own, compared to all other beings, so it is accurate to say mages are thieves of power. A mage is created when a human, through arcane research, …

  • Spirit

    Spirit is the catch-all term for incorporeal beings of varied nature. In particular, it refer to animated manifestation of places and concepts (such as a tree, a street, a strong emotion or an element). Some spirits can [[The Taken | completely consume …

  • Lich

    A Lich is a [[Mage | mage]] which has transcended humanity by becoming an undead creature whose essence now lies in one (or more) near-indestructible receptacle. Unlike mages they are considered to be truly supernatural, as they have become more than just …

  • Ethereal

    Ethereals (also known as Astral Entities or Daimon) are incorporeal entities which dwell in the astral plane. They are a form of lesser spirits. Similar in composition to ghosts only having never been a living human before. They are generally considered a …

  • Demon

    _What exactly IS a demon, anyway? For a long time, this page has remained GM-only but at long last, the lore of Demons in the Worterburgh universe is unveiled._ h4. Demon as Function A demon is, first and foremost, a _function_ or nature to a being. …

  • Human Spirits

    Those who despise civilization tend to scoff at the idea that there is anything spiritual about modern man. They tend to constantly babble about the power of the ancient spirits of the earth, sky and sea and how towns and cities are cold and sterile …

  • Divine Spirits

    Divine Spirits refer to any spiritual being which is, in essence, a god. Which actually make categorizing what is and isn't a god actually quite complicated. However, modern expert generally hold spirits in these categories as possessing the following …

  • Chud

    Canibalistic Humanoid Underground Dweller. A term from a 1984 horror movie, yet an apt one to describe these creatures. Chuds are warped humans, dwelling in [[The Pit | The Pit]]. The angry spirits of decay and corruption that permeate that place (in a …

  • The Secret Valley

    A strip club in the northern part of Dowtown. [[:calla | Calla]] works there, under the stage name of *Ruby Diamond*, a redhead with an immense mane of poofy, curly hair. The club has seen a rise in profit ever since she's started working there.

  • Remnants of Scully

    Corpses infested by the parts of Oliviero, reanimated as vampiric familiars. They resemble bald, pale, squishy humans crossed with a tadpole with an elongated, deformed skull. Their faces open up and split into a triple-jointed jaw filled with tentacles. …

  • South Nevenville

    h5. Neighborhoods * [[Darrington]] h5. Key Locations: * [[Grace Belansky Academy |Grace Belansky Academy]] * [[Parkside Care Center]] * [[Riverside Park]] * [[Worterburgh Military Academy]]

  • Astral Entities

    Astral Entities is a catch-all term for the myriads entities which dwell within The Border and the realms near the material world. They are countless in number, usually shapeless and mostly mindless. There they form their own ecosystem of thought-based …

  • Fenrir

    The spawns of the mythological Fenris, Fenrir are rare and powerful creatures in the shape of giant wolves or wolf-like hounds. Despite their feral appearance, they are at a human level of intelligence and are fully capable of speech. Few if any have ever …

  • Supernatural Realms

    h4. Astral Plane The ‘closest’ area of the supernatural realm, which essentially overlap the material world. The astral plane is nothing but a dense mental fog inhabited by incorporeal entities. h4. Inner Realms Both part of the Astral Plane (and …

  • Nifleheim

    *Nifleheim* or "Mist home" is a cold Supernatural Realm. Its borders take the form of a decayed and distorted version of wherever a traveler came from, everything covered in sheets of blackened ice. The sky of Nifleheim is dark and blizzards are constant. …

  • Jotunheim

    *Jotunheim* is the realm of the [[Frost Giant | Frost Giants]]. Slightly more hospitable than Nifleheim, it is a world of snow-covered mountains which reach into the sky and giant boreal forests, where equally giant animals dwell and are hunted by giants.

  • Yggdrasil

    *Yggdrasil*, the World tree is massive tree, so big as to be a realm on its own. Its branches connect to the Nine Worlds, including Midgard aka the Material World. Despite being commonly associated with Norse Mythology, the World Tree is so vast and …

  • New Atlantis

    *Atlantis* is no more. Since when? None can really say, since no being has any proof to have ever been there, although some greek gods claim they did journey there. What remain of it are giant ruins scattered across a series of islands which may once have …

  • Alfheim

    *Alfheim* is the realm of the [[Alfar | Alfar]]. Alfheim take the form of a beautiful realms of light, the sun shining a bright soothing gold and the nights a cool silver, bathed by countless stars and moons. Many of the plants and animals there glow with …

  • Troll

    *Trolls* refer to a wide and loosely-defined category of creatures. Trolls are generally considered to be distinct from other [[Giant | Giants]] by their ravenous appetite and monstrous appearance, as trolls tend to resemble giant humanoids with plant or …

  • Giant

    *Giants* refer to a very, very large category of beings of varied origins whose only common defining feature is their large size, which can vary from 'taller than the average man' to 'higher than a mountain'. Some giants overlap with other categories of …

  • Fae

    *Fae* is by far the widest category of beings. Faeries stand at a crossroad between physical-yet-fleshy immortals and nature spirits. They are very varied in shape, abilities, disposition and mentality. h4. Elves 'Elves' are a subgroup of fey. They …

  • Alfar

    *Alfar* (sometimes called Ljósálfar), or Light Elves are natives of Alfheim. Physically, Alfar vary in appearance but all are tall, graceful and beautiful humanoids with nordic features. Their skin tend toward either pale hue (even going as far as to be …

  • Svartalfar

    *Svartalfar* (sometimes called myrkálfar) or Dark Elves are the dark counterparts to the [[Alfar | Alfar]]. Physically, Alfar vary in appearance but all are tall and graceful humanoids. Their apperance is far more varied than the Alfar. They can be …

  • Vanir

    *Vanir*, from what little is known of them skirt the line between fae and divine spirits of nature and life cycle. Physically, they tend to be much more brawny than their Alfar and Svartalfar counterparts, more similar to the gods of Asgard. Some Vanir …

  • Svartalfheim

    *Svartalfheim* is the realm of the Svartalfar, a strange and twisted realm of shadows. The sky is permanently shrouded by dark clouds. Often, giant floating continent further blot it further. No one knows if there is a proper sky or sun. What little …

  • Jarnvid

    Jarnvid (or Járnviðr) is a forest which exist between the material world and supernatural worlds. It is a dark forest and the domain of all sort of terrifying creatures, especially [[Troll | trolls]]. While referred by its norse name, Jarnvid is not a …

  • Nidavellir

    *Nidavellir* is the realm of the [[Duergar | Duergar]]. What little of it exist on the surface take the form of giant, barren mountains ranging from volcano to frozen peaks. Most of Nidavellir is underground, where the dwarves build giant cities. …

  • Duergar

    Duergar are short stocky humanoids native to Nidavellir . Calling them 'dwarves' is an insult, as they are not simply humans suffering from a genetic condition. Upon closer inspection, a Duergar share vastly different proportions from a dwarf and is …

  • Fomori

    *Fomori* are giants, often hideous or bestial. They are especially skilled at twisting the minds of weak-willed mortals and many posses a gaze with a dreadful effect, able to bend time and space with but a glance.

  • Hollow Earth

    *Hollow Earth* doesn't exist, everyone knows that. And yet it DOES! Some theorize that it isn't just a singular location so much as a type of location which exist within the border, where the walls between the material world and deep supernatural connect. …

  • New Millennium Comics

    *New Millennium Comics* is one of Worterburgh’s most famous and enduring comic company, publishing many world-famous titles. h4. History of New Millennium Comics h5. Founding New Millennium Comics began as several companies. In the 19R0, …

  • The Valiant

    *The Valiant* is a comic book superhero, published by [[New Millennium Comics | New Millennium Comics]], first created by Beck Parker and Dick Worter but most famously later re-imagined by [[Curt Ray]]. His run of The Valiant is the most famous and …

  • Worterburgh Border

    Given its size, scope and age and it is obvious that Worterburgh would have a powerful and long-lasting reflection within The Border. Worterburgh's borders are generally consistent in tone and appearance (albeit certainly not in shape): a reflection of …

  • Jinn

    *Jinn* are hard to define. They overlap between corporeal and incorporeal, spirit and non-spirit: their classification is one which is heavily rooted in Arabic culture. In that regard they are very similar to [[Fae | Fae]]. h4. Type of Jinn * [[Ghul …

  • Magic

    The ways of practicing magic can be split in a variety of ways, ranging from its cultural and religious roots (Ásatru and Voodoun) to its philosophy (Chaos Magic) to what it manipulate or derive its powers from (Fire Magic or Necromancy). In fact, most …

  • Valkyrie

    The *Chooser of the Slain* appear as tall, muscular and beautiful nordic women. They serve the Norse pantheon and live in their land, possibly even inter-mingling with them. Valkyrie are consummate warriors who live for battle but their primary purpose is …

  • Death

    h4. Undead Creation and Control Spells * *Summon Shade:* This spell summon a minor shade to obey the commands of the necromancer. (Summon, Extra: Fanatical) * *Summon Wraith:* A stronger but far less compliant ghost is summoned. (Summon, Flaw: …

  • Rituals

    * *Dimensional Traverse:* This ritual allow the caster and up to five other people to enter a single dimension. _Create: DC 15, 20 Hours Research, 50 Minutes Casting/DC 20 Jury-Rig, 5 Rounds Casting_ (Super Movement 1 (Dimension, Extra: Affect Others, PF: …

  • Time

    h4. Additional Modifiers Time Magic is extremely powerful, yet it remain one of the least utilized aspect, at least when it come to directly specializing in it. The reason become obvious to anyone who practice it: these powers have an immense strain on …

  • Spirit Aspect

    h4. Spirit Control Spells * *Command Spirit - Banish:* This spell allow to banish spirits. (Banish Spirits, Affect Insubstantial 2) * *Command Spirit - Destroy:* This spell allow to unmake the metaphysical makeup of a spirit. (Drain Toughness, Extra: …

  • Space

    h4. Defensive Spells * *Barrier:* By reinforcing his space, a mage can be shielded from damage. (Force Field, Impervious) h4. Sensory Spells * *Spatial Awareness:* A spatial mage knows how to sense his environment. (Super Senses 5, Spatial Awareness, …

  • Shards

    A Shard refer to a grouping of alternate realities where events are generally similar enough. Shards are further sub-divided into Slivers. Travel between Shards and Slivers have limitations, namely, objects are generally altered to a form which exist …

  • Current Year

    Worterburgh at the age of social media, where its bullshit dominate all facets of life and an invented controversy can destroy a person' life. People are all connected to FaceTome, Flicker and Dumblr. The world is coming apart but who cares? There is …

  • After Earth

    The Great Cities have risen and fallen. Civilization's grip on mankind has grown weak and arthritic. Here, gangs of strangely-dressed men ride around on buggies, cars and motorcycles and people can't get beyond Thunder Dome.

    Aquarius

    The Age of Aquarius has arrived to lead humanity to the next spiritual cycle of evolution. Whatever the hell THAT even mean. Aquarius is a Shard where new age nonsense not only proved true but became the dominant socio-political and religious force. …

  • Golden Age

    BEHOLD, THE CITY OF THE FUTURE, MADE POSSIBLE BY THE POWER OF THE ATOM! The 'Golden Age' is a retro-futuristic Shard, where zeppelins exist side by side with flying cars and nuclear-powered robots. The world is roughly similar to the 1950 socially. …

  • The Sprawl

    This splinter isn’t all too different from the Worterburgh familiar to the player characters as it remain stuck in the ’80 and ’90 despite being currently in 20R0. Worterburgh is a decaying mess lit by neon and massive buildings loom over the horizon, the …

  • Colonial Worterburgh

    In this Shard, Worterburgh is a colony of the British Empire after being conquered. Corrupt clergymen maintain a tight grip on the population, hand-in-hand with the British conquerors. This shard is a mix between pre-Quiet Revolution Québec and Gothic …

  • Viva Free Worterburgh

    Worterburghian culture is on the rise. The people are retaking their city and province, education is on the rise. Soon, the people will begin to clamor for independence.

  • Wild West

    The Worterburghian 'Manifest Destiny' spread the limits of civilization. There is no City of Worterburgh as we know it here. Only a group of small towns occupying the region. This is the wild frontier, where savages dwell in the woods, people wear cowboy …

  • Dominion of the Old Kings

    In this Shard, the original natives of Glaegla are the dominant force in Worterburgh, unbowed to the invaders. Great temples of wood and concrete dominate the landscape, as do large sacred gardens. Priest-Kings rule this alien and mildly anachronistic …

  • Worterburgh By Gaslight

    In this incarnation of Worterburgh, it is far away from the rough and tumble era of the wild-west and rather is a 'refined' era. Fog-shrouded streets, eerie gas lit backdrops, sweltering jungles, and crowded urban labyrinths all contribute to the tales of …

  • Wortereich

    In at least one Shard, the Nazi party never rose to power...yet, it seems similar ideals can exist elsewhere. In this shard, the National Organization Party (NATORG) rose from turbulent times when Worterburgh was on the verge of civil war. They restored …

  • Prime

    h4. Offensive Spells * *Etheric Bolt:* This spell allows one to blast his foe with near-undiluted magic energies. Supposedly the very stuff the essence of the cosmos is made of, this energy can only be resisted by will alone. (Blast, Alternate Save - …

  • Vorterburga

    Vorterburga is similar to 13th to 15th century Europe (if not slightly anachronistic). The kingdom of Vorterburga is ruled by a King and an extended noble families. Monsters are known to exist, however: trolls and goblins haunt the remote places of the …

  • Awakened

    Mad men. Saints. Demi-gods. Ubermensch. Awakened. These are humans who have awakened their own inner supernatural nature, irrelevant or unrelated to the power acquired via magic or some sliver of supernatural blood. Sometimes, someone exposed to …

  • Abnormal

    Abnormals are individual which manifest supernatural abilities which are innate to their biology. One could compare them to mutants, but not all have abilities born from genetic change. They are born with their power but said power may remain dormant, …

  • Exorcist

    Some say Exorcist are the white blood cell of mankind: supernaturally-gifted individuals whose Impulse is to destroy other supernatural being. Some believe they are granted their powers by a divine source, others believe they are simply supernatural …

  • Ghost

    A Ghost is the psychic remain of a dead human (or near-human) being, which manifest as a form of spirit. * *Archaíos:* Called the 'elders of the dead', Archaíos are shades so ancient they may even predate humanity and, some claim, even gods. It is …

  • Nephilim

    Much ink has been spilled on the nature of the enigmatic Nephilim, They are sometimes held to be 'giants' and/or the 'sons of god and the daughters of man', which would make them potentially half-angel. Some say they descend from fallen angels (or are …

  • Angel

    Creatures of primordial light and power, angels are rather alien. They are a form of unincarnated spirit of great power, which make them ironically similar to many so-called 'pagan gods' in nature. They emerge from ancient, 'higher' planes, realms of …

  • Unknown Spirits

    Unknown Spirits, as the name imply, are spirits which defy classification. They may or may not come from levels of reality humans can't grasp. Or maybe they come from parts of reality which are lost.

  • Unnamed Gods

    The Unnamed Gods claim to be gods/divine spirits...but they go unrecorded in human history and mythology. Some believe they are gods which history has erased, coming from isolated or long-gone people who left no physical traces of their existence. Some …

  • Anguis

    Anguis (or Lumasi, Vritran, or Primordial Snakes) are creatures of primordial chaos. Anguis descend from one or more emanation of primordial chaos, monsters which rivaled and in many cases predated the gods. Creatures such as Tiamat, Apophis, Jormungandr, …

  • Armageddon

    Armageddon is a shard of damnation, torn between cosmic forces which have made themselves manifest. The exact scenario vary between each Slivers, but there is one constant between each and that is one of suffering and apocalyptic devastation.

  • Mandate of Heaven

    In this Shard, China is the great colonial superpower and it control what once was Worterburgh. Technologically and chronologically, this Shard is roughly in what is the 18th century from our perspective. It is a place of mystery. Oh and kung fu. A lot of …

  • Modern Wú Chù

    In Modern Wú Chù, China is still a world superpower and the juggernaut of culture and science but its power is slowly fading next to the might of Japan, India and Russia. The city of Wú Chù is ruled by great criminal empires, decadence is the norm and …

  • Elemental Aspect

    h4. Specific Elements * [[Air Element]] * [[Earth Element]] * [[Fire Element]] * [[Water Element]] * [[Wood Element]] * [[Metal Element]] * [[Lightning Element]] * [[Sound Element]] h4. Offensive Spells * *Elemental Blast:* This simple spell …

  • Walking Dead

    Walking Dead refer to all the lesser supernatural being which take the form of a mostly-mindless corpse and those created by necromancers. They are generally weak creatures, only a threat in large numbers or to an ill-equipped ordinary person.

  • Revenant

    _See also [[Vampiric Being | Vampiric Being]]._ Revenant refer to most form of the physical Undead which are the result of a human dying and its body returning to life as a supernatural being. Unlike the weaker, more simplistic [[Walking Dead | Walking …

  • Ghul

    Ghul are necrophagous shapeshifters. Their true form (which is rarely seen) is a horrific, pale, fleshy thing which look almost decomposed in spite of them being very much alive. In spite of their monstrous appearance and disgusting feeding habits they …

  • Necropolis

    Necropolis is a dark, foreboding reflection of King's Gate Cemetery. Accessed via entrances both physical and supernatural, one must first traverse ancient gothic tunnels which lead to deeper chambers. When one passes the final gate, they are greeted into …

  • Singularity

    Singularities are humans whose existence draw in 'unlikely probabilities'. It is functionally impossible for a Singularity to experience a normal, uneventful life. Most, if not all of them appear biologically human, displaying upon initial observation …

  • Catalyst

    Catalyst are rare humans with the rather unique gift of being able to increase the potency of supernatural phenomena. This unfortunately make them short-lived as many beings wish to have them and their power. They cannot be turned into supernatural being …

  • Counter

    Counters are humans with the gift of being able to neutralize and counter supernatural phenomena. Whereas an [[Exorcist | Exorcist]] is a supernatural hunter of other supernatural being, a Counter is basically walking supernatural kryptonite. They can …

  • Reincarnated

    Some people don't die even when they are killed. Sort of. Belief in past lives is nothing new and the Reincarnated give some credence to the theory. Some more cynical people think they don't really inherit the souls of someone who died so much as their …

  • Protogenoi

    Protogenoi are, supposedly, the oldest entities in existence. Named after the Greek Primordial deities, they are said to be the most primal emanations of reality, representing cosmic principles and thus making them on a level far above most creatures …

  • Protoplast

    Protoplast were, depending how one interpret them, proto-humans of great powers (if not the prototypes of humans) or humans with ties to the most [[Protogenoi | primordial forces]]. In essence, they were the 'Primordial Man' of mythology. There may or …

  • Medium

    Seer. Shaman. Spirit-speaker. A Medium can not only see but talk and even sometimes channel spirits. While these feats are replicable with Magic and rituals, Medium refer to those people who have such ability innately. Some Medium have weaker abilities …

  • The Taken

    The idea that spirits can influence or even control people is nothing new. The Taken are living beings, human or animal, which have been completely and utterly claimed by a Spirit. In essence, it give the spirit a fully physical body, one which grant it …

  • The Village

    The gayest place in Worterburgh, consisting mostly of renovated old apartment buildings and gay clubs. Its a very gentrified neighborhood, where older, historic buildings have been dilapidated to turn into clubs and fancy restaurants. h5. Locations * …

  • Organizations

    h4. City Level h5. Supernatural Organizations * [[Blood Court of Worterburgh]]: Vampires aren't known for doing much... * [[Green Dragons]] * [[The Gathering]] h4. Cosmic Level * [[Cabal of the Beast]]: Human-haters. * [[Fellbinders]]: …

  • Monad

    The Monad. The all. The cosmic mind. The akashic records. The World. Omeoteotl. God. It's long been theorize that if there was to be a being 'on top' of all and which everything would be part of, it would be such a being. No one has seen it, let alone …

  • Aspects

    If Tradition define how the magic is done, then Aspect refer to what the magic itself control and how it manifest. It should be noted that many of these aspects overlap one another in some form or the other. * *[[Akashic]]:* The power to draw upon the …

  • Traditions

    * *[[Ásatru]]:* The Norse tradition, which include the usage of runes. While runes can be found and used in all forms of tradition, the the Norse were the ones to use it first. Or so they claim, anyway. * *Astrology:* Believe it or not, Astrology CAN …

  • Reptoid

    While there are reported communities of ancient lizard men living both in the material and supernatural realms alongside other beings, *Reptoids* are something else entirely. Natural shape shifters with poisoned fang, minds and tongues these creature are, …

  • Wendigo

    There are two type of Wendigo, which are closely related: * Wendigo Spirit, which are spirits of hunger and the cold and appear as corpse-like monsters who float on bloody stump. They vary from vaguely-human to animalistic. These creatures are rare and …

  • Mad Scientist

    Some Mages don't even realize they've become spell casters. While some forms of magic blend with science, a Mad Scientist is someone who doesn't realize they are doing things which are blatantly impossible without magic. These usually come into being when …

  • Akashic

    Perhaps the most potent of the aspects, Akashic can be considered the mental/spiritual counterpart of the [[Prime | Prime]] aspect. It draw upon primordial and universal knowledge.

  • Mythic Age

    Before the known era, before the commonly accepted beginning of human history, some people or mythologies hold there were other eras. Some mythic, earlier golden age of humanity. Those who visit these elusive shards know that some echoes of this era (or …

  • Cambion

    Cambion are the children of human and demons, most commonly of a human and a succubus. Their appearance is usually completely humanoid and their powers fairly variable. Demonic blood can stick in a family for a generation or two and then disappear, only …

  • Cyborg

    A Cyborg refer to an organism with both organic and mechanical parts. As science advance, cyborgs are becoming closer and closer to a reality. Yet, this page is not talking about those but rather cyborgs created through supernatural means. If magic is …

  • Holy Fire

    *Holy Fire* or Divine Fire refer to the glowing, heavenly fire/light manifested by Angels. Its capacities and limitation aren't very well known, but it is generally understood that it emit supernatural light and fire (with all the related effects this …

  • Elemental

    *Elementals* are spirits of one or more element (usually the 'classic elements', the chinese 'agents' or more recently of the periodic table). *Archelemental* are the greatest of their kind, vast and powerful beings who embody a more primal form of …

  • Adept

    *Adepts* are strange individuals who walk a strange line between Awakened and Mage yet could be both or either. They learn to harness their own life energy by learning ancient techniques either from a master or ancient texts, which would make them [[ …

  • Education

    In Worterburgh the school season tend to start mid-August and end mid-June. h4. Highschools * [[Lindale Academy | Lindale Academy]] * [[Grace Belansky Academy | Grace Belansky Academy]] h4. Universities * [[Dutchers College]] * [[Kingstree …

  • Print Media

    h4. Journalistic Outlets h4. Comic Publishers * [[New Millennium Comics]]: One of Worterburgh's most famous and enduring comic company. Started as typical superhero and crime stories but by the mid 19W0 had become known for its more experimental and …

  • Television

    h4. Television Network: * *Worterburgh Broadcasting Corporation (WBC):* The the government owned national network in Worterburgh. It offer a lot of funding to local-made shows and make a serious effort to ensure they form a certain % of its air time. * …

  • Inferno

    While there exist some realms which function as something similar to an 'hell' of sort, no one has ever found the Christian hell. What they HAVE found, however, is *The Inferno*. The Inferno is realm of pain and madness which exist within the Border in no …

  • Living Avatar

    It is a known fact that some Awakened become embodiments/empowered by concepts and archetypes (such as The Fool) yet even amongst those there are others who stand above and beyond them. Each Living Avatar is unique to each specific Archetype: only one can …

  • Curt Ray

    If he was still alive and you said to his face you liked the comics he's written, Curt Ray would laugh at you, call you a subhuman creature and tell you to get a life. Curt Ray was a comic book writer, most famous for his work on [[The Valiant | The …

  • Decans

    The *Decans*, sometimes called Aethyr or Celestine are the ill-defined cosmic forces and principles which may or may not be singular entities, a realm or a sentient realm of their own. The Decans, depending on one's view exist below, beside or above the …

  • Languages

    In addition to the real-world languages available to the characters, the following languages are known to exist within the world of Worterburgh, most of them related to ancient texts and arcane secrets * Atlantean: The language of ancient Atlantis. * …

  • Immortal

    Immortals are, supposedly, humans who have as the name implies become immortal. It is unknown if this mean simply unaging or functionally immortal. Should they exist, immortals would have to meet the following criteria: * Is immortal, either unaging or …

  • Ancient Races

    The so-called *Ancient Races* refer to sentient, semi-civilized or civilized races which seemingly existed on earth long ago. Some are extinct while others still live, either in the material world or deeper into the Supernatural Realms. While generally …

  • Arcana City

    This Shard is similar to [[Aquarius | Aquarius]] to an extent but came to be for completely opposite reasons. For this Shard to come into existence, it required two things: a serious upheaval to the world due to supernatural events experienced by billion …

  • Channeler

    Channelers are an odd type of Supernatural Human most found in shards with strong ambient energies (such as [[Aquarius | Aquarius]] and [[Arcana City | Arcana City]]). They excel at channeling supernatural energy from outside sources (hence the name). …

  • Planets

    Other planets and physical objects of the solar system do, in fact, exist within the Supernatural Realms thanks to the strong association they have across many mythologies and belief systems. Some theorize these planets have their own 'layer's to the …

  • Dutchers College

    Want to show how much money and political clout good old daddy has thanks to his shady business exploiting third-world countries you can't pronounce? Well, study at Dutchers College! Dutchers College has supplanted all other Universities as THE place for …

  • Rakshasa

    Rakshasa are a race of man-eating monsters, possibly demons, primarily native to Asia. They are monstrous in appearance but what form they can take is in fact quite varied: long fang, tusks, multiple fingers, arms or heads are common as well as brightly …

  • Asura

    The Asura are a race of being which can be classify as both deity and demons. Their primary and most notable trait is that of great aggression and passion. Asura thrive on conflict and competition of all kind. Many Asura have multiple arms and/or heads as …

  • Deva

    The Deva (also known as Tenbu to the japanese) are a race of spirits, whose most powerful members are frequently part of the Hindu and/or Buddhist pantheon. Deva frequently appear as beautiful, if oddly colored humans who sometimes posses multiple arms.

  • Tengu

    Tengu are a race of monsters which, while commonly described as birds, in fact share the qualities of bird _and_ dogs. There are various types and breed of Tengu, with a varying level of human and animal traits. Tengu are naturally very agile and precise …

  • List of Supernatural Beings

    h4. Mortals Not actually supernatural, but included nonetheless because this is the only race list on the wiki. Mortals include humans, as well as those races who generally display little to no supernatural attributes: they might not be 'human' but …

  • Politics

    As of 19X1 these are the major political parties of Worterburgh. Elections are every three years in Worterburgh, with elections due late in 19X1. The party in power is currently the The Reform Conservatives who have been in power since 19V9. *Major …

  • Ogre

    Related to [[Bogeyman | Bogeymen]] and [[Giant | Giants]] yet seemingly breeding true, Ogre are a varied lot of monstrous humanoids with foul habits, commonly appearing as large, monstrous creatures with a varied level of human features. Despite being …

  • Camazotz

    The *Camazotz* (named after the god they descended from), also known as the *Night Drinkers* were an extended vampire clan which inhabited Middle and Southern America. They were masters of the night sky and acted as dark messengers and priests to gods of …

  • The Currencies of Magic

    When you are a supernatural being, sometimes money just doesn't cut it. Especially if you are dealing with beings who seemingly have no material needs. So what does one give if they need something? Here are a few methods of payment: * *Trading:* The …

  • Old Hollow

    *Old Hollow* looks ancient, crumbling. Seemingly found at the core of where the Border meet Old Worterburgh, Old Hollow is a gloomy place which look like the unholy lovechild of surrealist paintings and gothic fantasy. There are people here, however, and …

  • War Of The Worlds

    In many slivers, the flow of arcane energies did not cause Mars' life to exist deeper into the supernatural but rather on the planet surface proper. This led to a variety of possible scenarios where the earthlings and martians, ranging from Mars invading …

  • Merfolk

    *Merfolks* refer to a large category of sentient, aquatic humanoids with partial animalistic features. The exact details vary, with the most famous being humans with a fish tail for legs but more unusual specimen exist. Some Merfolks overlap with other …

  • Spartoi

    The *Spartoi* are a race of supernatural, war-like humanoids with ties to dragons. The first Spartoi were a form of spontaneously-generated homunculus, artificially-created humans. They were born as adults and able to fight from birth. These first …

  • Amazon

    The *Amazon* are a belligerent race of warrior-women, claiming descent from Ares. Aside from unusual strength and endurance they are mostly identical to human females and perfectly able to interbreed with humans. Since they hate men, they kidnap human or …

  • Sons of the Dragons

    Dragons are extinct, or so the stories go. Yet, legend hold some vague stories of mortals (or demi gods) infused with the power and blood of dragons. Not much is known about them or even if they exist but they can be considered counterparts to the …

  • Doublecross

    _Worterburgh, the campaign that is, was originally a Doublecross game modified for an urban fantasy setting. This Shard takes several elements from the Doublecross Roleplaying Game and connect them back to the greater Worterburgh Universe._ Currently, …

  • Doppelgänger

    They don't exist. And yet they exist, another testament to how weird the supernatural can get. There is no true, major, central race of creatures which imitate a specific person. Rather it is more accurate to say Doppelgänger are a phenomenon with varied …

  • Universe Notation System

    The Universe Notation System is used to identify the various universes which compose the greater Worterburgh universe. h4. Location The primary indicator of a Sliver is _where_ it's 'central city' is located on the planet earth or it's vicinity. A …

  • Demon Lord

    *Demon Lords* are the most powerful of demons. Their exact nature and the extent of their powers is unknown as are their exact number or ranks. h4. Known Demon Lords * [[Beelzebub]], a former deity and the lord of flies * [[Leviathan]], the ancient …

  • The Land of Wú Chù

    Aside from some form of Worterburgh, *Wú Chù* is arguably one of the more common city [[Universe Notation System | Central City]] found in the [[Shards | many reflections of reality]]. While the exact details of it's history may vary, as does the exact …

  • Leviathan

    Little is known of the whereabouts and purpose of the being known as *Leviathan* or sometimes as *Rahab*. The creature apparently began its existence not as a demon, but as a [[Anguis | primordial beast]], a relative of Lotan, Tannin or Tiamat. Other …

  • Mammon

    *Mammon* is the demon lord of greed and material wealth, which make him paradoxically both extremely powerful and yet completely useless to an extent, as all his power and servants are tied into scheme and service of individuals who only wield power from …

  • Martian

    The common Martian refer to the mortal inhabitants of the Mars. Externally, the common Martians share a general shape with humans, only with variable skin color which inform the sub-species they belong to, such as red, orange, yellow, amber, maroon, …

  • Saunders Family

    The Saunders Family are one of Worterburgh's darker urban legends, dating back to 18th century and the occultist John Saunders and his wife, who lived in the wilderness, practicing dark magic away from prying eyes. Infamous for murder and mutilation and …

  • Municipalities

    Beyond the city of Worterburgh, the capital, and its greater metropolitan area there are several other cities on the islands of Worterburgh. These municipalities include: * [[Ergenburgh]]: The other largest city and one generally seen as the rival of the …

  • Moloch

    Moloch is another entity which straddle the line between god and demon lord. At the very least, his modern incarnation is very much a demon lord and one which embodies sacrifice, more specifically the sacrifices of _others_ and thus the suffering one is …

  • Liminal Being

    *Liminal Beings* refer to creatures which are at the very edge of what is considered supernatural. They are generally not found on earth and the material plane and may very well have an appearance or biology ranging anything from slightly different from a …